Limit number of shadow casting lights in ogre2 #155
Merged
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It was found that when the number of shadow casting lights exceed a certain number, the dynamically generated shaders produce a compile error that suggests it's reached the max number of uniform variables allowed. This causes an rendering issue where parts of the scene becomes dark. So the workaround here is to put a hard limit on the max number of lights allowed in ogre2.
Here's a max_shadows.sdf world file with lights for testing. Before the fix, the model in the world will be dark and you'll see the compiler error in
~/.ignition/rendering/ogre2.log
. After the fix, the model should render fine.Signed-off-by: Ian Chen [email protected]